+void Container::touch_press(int x, int y, unsigned finger)
+{
+ if(Widget *child = get_pointer_target(x, y, true))
+ {
+ // TODO track focus for each finger separately
+ if(!touch_focus)
+ touch_focus = child;
+
+ const Geometry &cgeom = child->get_geometry();
+ child->touch_press(x-cgeom.x, y-cgeom.y, finger);
+ }
+}
+
+void Container::touch_release(int x, int y, unsigned finger)
+{
+ if(Widget *child = get_pointer_target(x, y, true))
+ {
+ // TODO track focus for each finger separately
+ if(child==touch_focus)
+ touch_focus = 0;
+
+ const Geometry &cgeom = child->get_geometry();
+ child->touch_release(x-cgeom.x, y-cgeom.y, finger);
+ }
+}
+
+void Container::touch_motion(int x, int y, unsigned finger)
+{
+ if(Widget *child = get_pointer_target(x, y, true))
+ {
+ const Geometry &cgeom = child->get_geometry();
+ child->touch_motion(x-cgeom.x, y-cgeom.y, finger);
+ }
+}
+
+bool Container::key_press(unsigned key, unsigned mod)