builder.texcoord(j*u_scale, v);
builder.vertex(rs*sc*radius, rs*ss*radius, cz-rc*radius);
}
}
builder.normal(0, 0, 1);
builder.texcoord(0.5, (length+radius*M_PI)*v_scale);
builder.texcoord(j*u_scale, v);
builder.vertex(rs*sc*radius, rs*ss*radius, cz-rc*radius);
}
}
builder.normal(0, 0, 1);
builder.texcoord(0.5, (length+radius*M_PI)*v_scale);