+ public:
+ ClearLoader(SequenceTemplate &);
+ private:
+ virtual void init_actions();
+
+ void color(float, float, float, float);
+ void depth(float);
+ void stencil(int);
+ };
+
+ class SequenceLoader: public DataFile::ObjectLoader<Renderable>
+ {
+ private:
+ static ActionMap shared_actions;
+
+ public:
+ SequenceLoader(Renderable &);
+ private:
+ virtual void init_actions();
+
+ void renderable(const std::string &, const std::string &);
+ };
+
+ bool hdr = false;
+ unsigned required_multisample = 0;
+ unsigned max_multisample = 0;
+ std::vector<Renderable> renderables;