-int OpenGLTexture::swizzle_orders[] =
-{
- GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA,
- GL_RED, GL_RED, GL_RED, GL_ONE,
- GL_RED, GL_RED, GL_RED, GL_GREEN,
- GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA
-};
-
-OpenGLTexture *OpenGLTexture::scratch_binding = 0;
-
-OpenGLTexture::OpenGLTexture(unsigned t, bool create):
- id(0),