+ renderer.transform(matrix);
+ if(shdata)
+ renderer.add_shader_data(*shdata);
+}
+
+
+AnimatedObject::Loader::Loader(AnimatedObject &o):
+ DataFile::DerivedObjectLoader<AnimatedObject, ObjectInstance::Loader>(o)
+{
+ // Deprecated; Use the transform statement defined in ObjectInstance instead
+ add("position", &Loader::position);
+ add("rotation", &Loader::rotation);
+ add("scale", &Loader::scale);
+ add("scale", &Loader::scale_uniform);
+}
+
+void AnimatedObject::Loader::position(float x, float y, float z)
+{
+ obj.matrix.translate(x, y, z);
+}
+
+void AnimatedObject::Loader::rotation(float a, float x, float y, float z)
+{
+ obj.matrix.rotate_deg(a, x, y, z);
+}
+
+void AnimatedObject::Loader::scale(float x, float y, float z)
+{
+ obj.matrix.scale(x, y, z);
+}
+
+void AnimatedObject::Loader::scale_uniform(float s)
+{
+ obj.matrix.scale(s);