- occlusion.storage(GL::RGB, w, h);
- occlusion.set_min_filter(GL::NEAREST);
- occlusion.set_mag_filter(GL::NEAREST);
+ occlusion.storage(RGB, w, h);
+ occlusion.set_min_filter(NEAREST);
+ occlusion.set_mag_filter(NEAREST);
+ occlusion.set_wrap(CLAMP_TO_EDGE);