const VehicleType &type;
std::map<std::string, Msp::GL::Object *> objects;
Msp::GL::Object *body_object;
std::vector<Msp::GL::Object *> bogie_objects;
const VehicleType &type;
std::map<std::string, Msp::GL::Object *> objects;
Msp::GL::Object *body_object;
std::vector<Msp::GL::Object *> bogie_objects;