-const GL::Object *VehicleType3D::get_bogie_axle_object(unsigned i, unsigned j) const
-{
- if(i>=bogie_objects.size())
- throw InvalidParameterValue("Bogie index out of range");
- if(j>=axle_objects[i+1].size())
- throw InvalidParameterValue("Axle index out of range");
- return axle_objects[i+1][j];
-}
-