- for(vector<Axle3D *>::iterator i=axles.begin(); i!=axles.end(); ++i)
- {
- layout.get_scene().remove(**i);
- delete *i;
- }
- for(vector<Bogie3D *>::iterator i=bogies.begin(); i!=bogies.end(); ++i)
- {
- layout.get_scene().remove(**i);
- delete *i;
- }
- for(vector<Rod3D *>::iterator i=rods.begin(); i!=rods.end(); ++i)