- {
- Bogie3D *b = new Bogie3D(*this, i);
- bogies.push_back(b);
- layout.get_scene().add(*b);
-
- n_axles = vehicle.get_type().get_bogie(i).axles.size();
- for(unsigned j=0; j<n_axles; ++j)
- if(type.get_bogie_axle_object(i, j))
- {
- Axle3D *a = new Axle3D(*this, i, j);
- axles.push_back(a);
- layout.get_scene().add(*a);
- }
- }