- Point p = vehicle.get_position();
- return Point(p.x, p.y, p.z+0.01+vehicle.get_type().get_height());
+ Vector p = vehicle.get_position();
+ return Vector(p.x, p.y, p.z+0.01+vehicle.get_type().get_height());
matrix.translate(pos.x, pos.y, pos.z);
matrix.rotate(vehicle.get_direction(), 0, 0, 1);
renderer.matrix_stack() *= matrix;
matrix.translate(pos.x, pos.y, pos.z);
matrix.rotate(vehicle.get_direction(), 0, 0, 1);
renderer.matrix_stack() *= matrix;