- void build_part(const TrackPart &, const Profile &, const Point &, bool, Msp::GL::MeshBuilder &, unsigned &);
+ void build_part(const TrackPart &, const Profile &, const Vector &, bool, Msp::GL::MeshBuilder &, unsigned &);
+ void build_ties(const TrackPart &, const Profile &, float, float, const Vector &, Msp::GL::MeshBuilder &, unsigned &);