public:
TrackType3D(Catalogue3D &, const TrackType &);
~TrackType3D();
const Msp::GL::Object &get_object() const { return *object; }
public:
TrackType3D(Catalogue3D &, const TrackType &);
~TrackType3D();
const Msp::GL::Object &get_object() const { return *object; }
private:
void build_part(const TrackPart &, const Profile &, const Vector &, bool, Msp::GL::MeshBuilder &, unsigned &);
private:
void build_part(const TrackPart &, const Profile &, const Vector &, bool, Msp::GL::MeshBuilder &, unsigned &);