- void get_bounds(float, Point &, Point &) const;
- const Msp::GL::Object &get_object() const { return object; }
- const Msp::GL::Mesh &get_path_mesh(unsigned) const;
+ const Msp::GL::Object &get_object() const { return *object; }
+ const Msp::GL::Mesh &get_path_mesh(int, int) const;