- const Catalogue3D &catalogue;
- Msp::GL::Mesh ballast_mesh;
- Msp::GL::Mesh rail_mesh;
- std::vector<Msp::GL::Mesh *> path_meshes;
- std::vector<Point> border;
- float min_z;
- float max_z;
+ Catalogue3D &catalogue;
+ Msp::GL::Mesh *mesh;
+ Msp::GL::Object *object;
+ bool own_data;
+ std::map<unsigned, Msp::GL::Mesh *> path_meshes;