- void render() const;
- void render_endpoints() const;
- void render_path(int) const;
-private:
- void prepare_render(bool) const;
+ Path3D &get_path() { return *path; }
+
+ virtual Point get_node() const;
+ virtual bool is_visible() const { return true; }
+
+ void apply_matrix() const;
+ virtual void render(const Msp::GL::Tag &) const;