const Point &pos = track.get_position();
float rot = track.get_rotation();
glTranslatef(pos.x, pos.y, pos.z);
glRotatef(rot*180/M_PI, 0, 0, 1);
glRotatef(track.get_slope()/track.get_type().get_total_length()*180/M_PI, 0, -1, 0);
const Point &pos = track.get_position();
float rot = track.get_rotation();
glTranslatef(pos.x, pos.y, pos.z);
glRotatef(rot*180/M_PI, 0, 0, 1);
glRotatef(track.get_slope()/track.get_type().get_total_length()*180/M_PI, 0, -1, 0);