- glVertex3f(i->pos.x-s*0.025, i->pos.y+c*0.025, 0);
- glVertex3f(i->pos.x+s*0.025, i->pos.y-c*0.025, 0);
- glVertex3f(i->pos.x+s*0.025, i->pos.y-c*0.025, pos.z+i->pos.z+0.02);
- glVertex3f(i->pos.x-s*0.025, i->pos.y+c*0.025, pos.z+i->pos.z+0.02);
+ glVertex3f(ep.x-s*0.025, ep.y+c*0.025, 0);
+ glVertex3f(ep.x+s*0.025, ep.y-c*0.025, 0);
+ glVertex3f(ep.x+s*0.025, ep.y-c*0.025, 0.02);
+ glVertex3f(ep.x-s*0.025, ep.y+c*0.025, 0.02);