- return track.get_position()+rotated_vector((minp+maxp)/2.0f, track.get_rotation())+Vector(0, 0, 0.02);
-}
-
-GL::Matrix Track3D::create_matrix() const
-{
- GL::Matrix matrix;
- matrix.translate(track.get_position());
- matrix.rotate(track.get_rotation(), 0, 0, 1);
- matrix.rotate(track.get_tilt(), 0, -1, 0);
-
- return matrix;