- const Vector &pos = track.get_position();
- Vector minp;
- Vector maxp;
- type.get_bounds(0, minp, maxp);
- float rot = track.get_rotation();
- float c = cos(rot);
- float s = sin(rot);
-
- Vector center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, 0);
- return Vector(pos.x+c*center.x-s*center.y, pos.y+s*center.x+c*center.y, pos.z+0.02);
-}
-
-GL::Matrix Track3D::get_matrix() const
-{
- const Vector &pos = track.get_position();
- float rot = track.get_rotation();
-
- GL::Matrix matrix;
- matrix.translate(pos.x, pos.y, pos.z);
- matrix.rotate(rot, 0, 0, 1);
- matrix.rotate(track.get_slope()/track.get_type().get_total_length(), 0, -1, 0);
+ Geometry::BoundingBox<float, 3> bbox = track.get_type().get_shape()->get_axis_aligned_bounding_box();
+ const Vector &minp = bbox.get_minimum_point();
+ const Vector &maxp = bbox.get_maximum_point();