- type.get_bounds(angle-track.get_rotation(), minp, maxp);
-
- float c = cos(-angle);
- float s = sin(-angle);
-
- const Point &pos = track.get_position();
- minp.x += c*pos.x-s*pos.y;
- maxp.x += c*pos.x-s*pos.y;
- minp.y += s*pos.x+c*pos.y;
- maxp.y += s*pos.x+c*pos.y;
- minp.z += pos.z;
- maxp.z += pos.z;
-
- float slope = track.get_slope();
- if(slope>0)
- maxp.z += slope;
- else
- minp.z += slope;
-}
-
-Point Track3D::get_node() const
-{
- const Point &pos = track.get_position();
- Point minp;
- Point maxp;
- type.get_bounds(0, minp, maxp);
- float rot = track.get_rotation();
- float c = cos(rot);
- float s = sin(rot);
-
- Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, 0);
- return Point(pos.x+c*center.x-s*center.y, pos.y+s*center.x+c*center.y, pos.z+0.02);
-}
-
-GL::Matrix Track3D::get_matrix() const
-{
- const Point &pos = track.get_position();
- float rot = track.get_rotation();
-
- GL::Matrix matrix;
- matrix.translate(pos.x, pos.y, pos.z);
- matrix.rotate(rot, 0, 0, 1);
- matrix.rotate(track.get_slope()/track.get_type().get_total_length(), 0, -1, 0);
+ Geometry::BoundingBox<float, 3> bbox = track.get_type().get_shape()->get_axis_aligned_bounding_box();
+ const Vector &minp = bbox.get_minimum_point();
+ const Vector &maxp = bbox.get_maximum_point();