- if(!vehicle.get_track())
- return;
-
- ObjectInstance::render(renderer, tag);
-}
-
-void Rod3D::setup_render(GL::Renderer &renderer, const GL::Tag &) const
-{
- GL::Matrix matrix;
- matrix.translate(vehicle.get_position());
- matrix.rotate(vehicle.get_rotation(), 0, 0, 1);