-void Rod3D::setup_render(GL::Renderer &renderer, const GL::Tag &) const
-{
- GL::Matrix matrix;
- const Vector &pos = vehicle.get_position();
- matrix.translate(pos.x, pos.y, pos.z);
- matrix.rotate(vehicle.get_direction(), 0, 0, 1);
-
- matrix.translate(rod.position.x, rod.position.y, rod.position.z);