- const std::list<Track3D *> &get_tracks() const { return tracks; }
- Track3D &get_track(const Track &) const;
+ const TrackMap &get_tracks() const { return tracks; }
+ Track3D &get_track(Track &) const;
Track3D *pick_track(float, float, float) const;
void add_vehicle(Vehicle3D &);
void remove_vehicle(Vehicle3D &);
Track3D *pick_track(float, float, float) const;
void add_vehicle(Vehicle3D &);
void remove_vehicle(Vehicle3D &);
Msp::GL::Scene &get_scene() { return scene; }
Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
Msp::GL::Scene &get_scene() { return scene; }
Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
void track_added(Track &);
void track_removed(Track &);
void vehicle_added(Vehicle &);
void track_added(Track &);
void track_removed(Track &);
void vehicle_added(Vehicle &);