Track3D &get_track(const Track &) const;
Track3D *pick_track(float, float, float) const;
Track3D &get_track(const Track &) const;
Track3D *pick_track(float, float, float) const;
Msp::GL::Scene &get_scene() { return scene; }
Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
private:
void track_added(Track &);
void track_removed(Track &);
Msp::GL::Scene &get_scene() { return scene; }
Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
private:
void track_added(Track &);
void track_removed(Track &);