- const Track3DSeq &get_tracks() const { return tracks; }
- void render(bool =false);
- Track3D *get_track(const Track *);
- Track3D *pick_track(float, float, float);
+ const std::list<Track3D *> &get_tracks() const { return tracks; }
+ void render(bool =false) const;
+ Track3D &get_track(const Track &) const;
+ Track3D *pick_track(float, float, float) const;