#ifndef R2C2_3D_LAYOUT_H_
#define R2C2_3D_LAYOUT_H_
#include <sigc++/trackable.h>
#include <msp/gl/instancescene.h>
#ifndef R2C2_3D_LAYOUT_H_
#define R2C2_3D_LAYOUT_H_
#include <sigc++/trackable.h>
#include <msp/gl/instancescene.h>
public:
typedef std::map<Track *, Track3D *> TrackMap;
typedef std::map<Vehicle *, Vehicle3D *> VehicleMap;
public:
typedef std::map<Track *, Track3D *> TrackMap;
typedef std::map<Vehicle *, Vehicle3D *> VehicleMap;
Msp::GL::InstanceScene scene;
Msp::GL::SimpleScene ep_scene;
Msp::GL::InstanceScene path_scene;
Msp::GL::InstanceScene scene;
Msp::GL::SimpleScene ep_scene;
Msp::GL::InstanceScene path_scene;
Msp::GL::Scene &get_scene() { return scene; }
Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
Msp::GL::Scene &get_path_scene() { return path_scene; }
Msp::GL::Scene &get_scene() { return scene; }
Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
Msp::GL::Scene &get_path_scene() { return path_scene; }
private:
void track_added(Track &);
void track_removed(Track &);
void vehicle_added(Vehicle &);
void vehicle_removed(Vehicle &);
private:
void track_added(Track &);
void track_removed(Track &);
void vehicle_added(Vehicle &);
void vehicle_removed(Vehicle &);