- list<Train3D *>::iterator i = find(trains.begin(), trains.end(), &t);
- if(i!=trains.end())
- trains.erase(i);
-}
-
-Train3D &Layout3D::get_train(const Train &t) const
-{
- for(list<Train3D *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
- if(&(*i)->get_train()==&t)
+ for(list<Vehicle3D *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
+ if(&(*i)->get_vehicle()==&v)