- vehicles.erase(&v.get_vehicle());
-}
-
-Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const
-{
- return *get_item(vehicles, &v);
-}
-
-void Layout3D::add_signal(Signal3D &s)
-{
- insert_unique(signals, &s.get_signal(), &s);
-}
-
-void Layout3D::remove_signal(Signal3D &s)
-{
- signals.erase(&s.get_signal());
-}
-
-Signal3D &Layout3D::get_signal(Signal &s) const
-{
- return *get_item(signals, &s);