const Msp::GL::Mesh &get_endpoint_mesh() const { return endpoint_mesh; }
private:
void track_added(const TrackType &);
void vehicle_added(const VehicleType &);
void build_endpoint_mesh();
const Msp::GL::Mesh &get_endpoint_mesh() const { return endpoint_mesh; }
private:
void track_added(const TrackType &);
void vehicle_added(const VehicleType &);
void build_endpoint_mesh();