const ObjectType3D &get_3d(const ObjectType &) const;
template<typename T>
const typename TypeMap3D<T>::Type3D &get_3d(const T &ot) const
{ return dynamic_cast<const typename TypeMap3D<T>::Type3D &>(get_3d(static_cast<const ObjectType &>(ot))); }
const ObjectType3D &get_3d(const ObjectType &) const;
template<typename T>
const typename TypeMap3D<T>::Type3D &get_3d(const T &ot) const
{ return dynamic_cast<const typename TypeMap3D<T>::Type3D &>(get_3d(static_cast<const ObjectType &>(ot))); }
- template<typename T>
- T *create2(const std::string &);
+private:
+ void build_endpoint_mesh(const TrackAppearance &);
+public:
+ const Msp::GL::Mesh &get_endpoint_mesh(const TrackAppearance &);
+ const Msp::GL::Mesh &get_endpoint_mesh(const TrackAppearance &) const;