- const TrackType3D &get_track(const TrackType &) const;
- const VehicleType3D &get_vehicle(const VehicleType &) const;
- const SignalType3D &get_signal(const SignalType &) const;
- const Msp::GL::Mesh &get_endpoint_mesh() const { return endpoint_mesh; }
-private:
- void track_added(const TrackType &);
- void vehicle_added(const VehicleType &);
- void signal_added(const SignalType &);
- void build_endpoint_mesh();