std::map<const ObjectType *, ObjectType3D *> objects;
std::map<const TrackAppearance *, Msp::GL::Mesh *> endpoint_meshes;
std::map<const ObjectType *, ObjectType3D *> objects;
std::map<const TrackAppearance *, Msp::GL::Mesh *> endpoint_meshes;
void build_endpoint_mesh(const TrackAppearance &);
public:
const Msp::GL::Mesh &get_endpoint_mesh(const TrackAppearance &) const;
void build_endpoint_mesh(const TrackAppearance &);
public:
const Msp::GL::Mesh &get_endpoint_mesh(const TrackAppearance &) const;