- if(!vehicle.get_track())
- return;
-
- ObjectInstance::render(renderer, tag);
-}
-
-void Bogie3D::setup_render(Msp::GL::Renderer &renderer, const GL::Tag &) const
-{
- GL::Matrix matrix;
-
- const Vector &pos = vehicle.get_position();
- matrix.translate(pos.x, pos.y, pos.z);
- matrix.rotate(vehicle.get_direction(), 0, 0, 1);