- axle(vehicle.get_fixed_axle(a))
-{ }
-
-Axle3D::Axle3D(const Vehicle3D &v, unsigned b, unsigned a):
- GL::ObjectInstance(*v.get_type().get_bogie_axle_object(b, a)),
- vehicle(v.get_vehicle()),
- bogie(&vehicle.get_bogie(b)),
- axle(bogie->axles[a])
-{ }
-
-void Axle3D::render(GL::Renderer &renderer, const GL::Tag &tag) const