- <enum name="GL_RED" />
- </require>
- </extension>
-
- <extension name="GL_MSP_legacy_features" supported="gl">
- <require>
- <command name="glEnableClientState" />
- <command name="glDisableClientState" />
-
- <enum name="GL_QUADS" />
- <enum name="GL_QUAD_STRIP" />
- <enum name="GL_LUMINANCE8" />
- <enum name="GL_LUMINANCE8_ALPHA8" />
-
- <enum name="GL_AMBIENT" />
- <enum name="GL_DIFFUSE" />
- <enum name="GL_SPECULAR" />
- <enum name="GL_EMISSION" />
- <enum name="GL_SHININESS" />
- <enum name="GL_LIGHTING" />
- <enum name="GL_LIGHT_MODEL_AMBIENT" />
- <enum name="GL_LIGHT0" />
- <enum name="GL_MAX_LIGHTS" />
- <enum name="GL_POSITION" />
- <enum name="GL_SPOT_DIRECTION" />
- <enum name="GL_SPOT_EXPONENT" />
- <enum name="GL_SPOT_CUTOFF" />
- <enum name="GL_CONSTANT_ATTENUATION" />
- <enum name="GL_LINEAR_ATTENUATION" />
- <enum name="GL_QUADRATIC_ATTENUATION" />
- <command name="glLightModelfv" />
- <command name="glLightf" />
- <command name="glLightfv" />
- <command name="glMaterialf" />
- <command name="glMaterialfv" />
-
- <enum name="GL_FOG" />
- <enum name="GL_FOG_MODE" />
- <enum name="GL_FOG_DENSITY" />
- <enum name="GL_FOG_COLOR" />
- <enum name="GL_EXP" />
- <command name="glFogi" />
- <command name="glFogf" />
- <command name="glFogfv" />
-
- <enum name="GL_MODELVIEW" />
- <enum name="GL_PROJECTION" />
- <command name="glMatrixMode" />
- <command name="glLoadMatrixf" />
-
- <!-- Can't reuse EXT_vertex_array for these, as the functions
- defined there have different signatures. -->
- <enum name="GL_VERTEX_ARRAY" />
- <enum name="GL_NORMAL_ARRAY" />
- <enum name="GL_COLOR_ARRAY" />
- <enum name="GL_TEXTURE_COORD_ARRAY" />
- <command name="glVertexPointer" />
- <command name="glNormalPointer" />
- <command name="glColorPointer" />
- <command name="glTexCoordPointer" />
-
- <command name="glClipPlane" />
- </require>
- </extension>
-
- <!-- OpenGL ES does not have glDrawBuffer. -->
- <extension name="GL_MSP_draw_buffer" supported="gl">
- <require>
- <command name="glDrawBuffer" />
- <command name="glReadBuffer" />
- </require>
- </extension>
-
- <!-- OpenGL ES does not have harwdare clipping. -->
- <extension name="GL_MSP_clipping" supported="gl">
- <require>
- <enum name="GL_MAX_CLIP_PLANES" />
- <enum name="GL_CLIP_PLANE0" />
- <enum name="GL_CLIP_PLANE1" />
- <enum name="GL_CLIP_PLANE2" />
- <enum name="GL_CLIP_PLANE3" />
- <enum name="GL_CLIP_PLANE4" />
- <enum name="GL_CLIP_PLANE5" />
- </require>
- </extension>
-
- <!-- Stereo rendering is not supported on OpenGL ES, but I'm not
- certain enough of its uselessness to remove the constants outright. -->
- <extension name="GL_MSP_stereo_rendering" supported="gl">
- <require>
- <enum name="GL_FRONT_LEFT" />
- <enum name="GL_FRONT_RIGHT" />
- <enum name="GL_BACK_LEFT" />
- <enum name="GL_BACK_RIGHT" />
- <enum name="GL_LEFT" />
- <enum name="GL_RIGHT" />
- </require>
- </extension>
-
- <!-- Sized internal formats were introduced in OpenGL ES 3.0, but are
- not available as an extension. -->
- <extension name="GL_MSP_sized_internal_formats" supported="gl|gles2">
- <require>
- <enum name="GL_RGB8" />
- <enum name="GL_RGBA8" />
- </require>
- </extension>
-
- <!-- 1D textures are not available in OpenGL ES, but could conceivably
- be added at a later date. -->
- <extension name="GL_MSP_texture1D" supported="gl">
- <require>
- <command name="glTexImage1D" />
- <enum name="GL_TEXTURE_1D" />