+# OpenGL ES does not have fixed-function attributes
+ignore glMultiTexCoord1sARB
+ignore glMultiTexCoord1svARB
+ignore glMultiTexCoord1iARB
+ignore glMultiTexCoord1ivARB
+ignore glMultiTexCoord1fARB
+ignore glMultiTexCoord1fvARB
+ignore glMultiTexCoord1dARB
+ignore glMultiTexCoord1dvARB
+ignore glMultiTexCoord2sARB
+ignore glMultiTexCoord2svARB
+ignore glMultiTexCoord2iARB
+ignore glMultiTexCoord2ivARB
+ignore glMultiTexCoord2fARB
+ignore glMultiTexCoord2fvARB
+ignore glMultiTexCoord2dARB
+ignore glMultiTexCoord2dvARB
+ignore glMultiTexCoord3sARB
+ignore glMultiTexCoord3svARB
+ignore glMultiTexCoord3iARB
+ignore glMultiTexCoord3ivARB
+ignore glMultiTexCoord3fARB
+ignore glMultiTexCoord3fvARB
+ignore glMultiTexCoord3dARB
+ignore glMultiTexCoord3dvARB
+ignore glMultiTexCoord4sARB
+ignore glMultiTexCoord4svARB
+ignore glMultiTexCoord4iARB
+ignore glMultiTexCoord4ivARB
+ignore glMultiTexCoord4fARB
+ignore glMultiTexCoord4fvARB
+ignore glMultiTexCoord4dARB
+ignore glMultiTexCoord4dvARB
+# With shaders the newer GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is more
+# appropriate; keep the old constant for legacy support
+optional GL_MAX_TEXTURE_UNITS_ARB
+# Used to control legacy vertex arrays
+optional GL_CLIENT_ACTIVE_TEXTURE_ARB
+optional glClientActiveTextureARB