+# We are ignoring most tokens in the extension and the remaining one was used
+# for other purposes in earlier versions
+gl:core_version 1.4
+gles2:core_version 3.0
+# Sized depth formats are better accessed through OES_required_internalformat
+ignore GL_DEPTH_COMPONENT16_ARB
+ignore GL_DEPTH_COMPONENT24_ARB
+ignore GL_DEPTH_COMPONENT32_ARB
+# Used to specify color channels to use when sampling depth textures where
+# color samples are expected; deprecated