float inverse_mass = 1.0f;
float moment_of_inertia = 1.0f;
Msp::LinAl::Vector<float, 2> external_force;
float inverse_mass = 1.0f;
float moment_of_inertia = 1.0f;
Msp::LinAl::Vector<float, 2> external_force;
Msp::LinAl::Vector<float, 2> position;
Msp::Geometry::Angle<float> rotation;
Msp::LinAl::Vector<float, 2> position;
Msp::Geometry::Angle<float> rotation;