Game::Handle<RigidBody> body = entity.entity->get_body();
entity.inverse_mass = 1.0f/body->get_mass();
entity.moment_of_inertia = body->get_moment_of_inertia();
Game::Handle<RigidBody> body = entity.entity->get_body();
entity.inverse_mass = 1.0f/body->get_mass();
entity.moment_of_inertia = body->get_moment_of_inertia();