Bullet::Bullet(Game::Handle<Game::Entity> p, const Setup &s, const Game::TransformValues &tv):
Hittable(p, s.hittable, s.physical, tv),
Bullet::Bullet(Game::Handle<Game::Entity> p, const Setup &s, const Game::TransformValues &tv):
Hittable(p, s.hittable, s.physical, tv),