Msp::Game::Owned<Msp::Game::Entity> cam_entity;
Msp::Game::Owned<Msp::Game::Camera> camera;
public:
Bassteroids(int, char **);
Msp::Game::Owned<Msp::Game::Entity> cam_entity;
Msp::Game::Owned<Msp::Game::Camera> camera;
public:
Bassteroids(int, char **);