+#ifndef BASSTEROIDS_H_
+#define BASSTEROIDS_H_
+
+#include <msp/game/camera.h>
+#include <msp/game/owned.h>
+#include <msp/game/resources.h>
+#include <msp/gameview/application.h>
+#include <msp/gl/resources.h>
+
+class BassteroidsResources: public Msp::GL::Resources, public Msp::Game::ApplicationResources
+{ };
+
+class Bassteroids: public Msp::GameView::Application<Bassteroids, BassteroidsResources>
+{
+private:
+ Msp::Game::Stage &game_stage;
+
+ Msp::Game::CameraSetup cam_setup;
+ Msp::Game::Owned<Msp::Game::Entity> cam_entity;
+ Msp::Game::Owned<Msp::Game::Camera> camera;
+
+public:
+ Bassteroids(int, char **);
+};
+
+#endif