cam_setup({ .field_of_view_y=Geometry::Angle<float>::zero(), .size={ 80, 45 }, .near_clip=-30, .far_clip=30, .sequence_name="space.seq" }),
cam_entity(game_stage.get_root(), Game::TransformValues()),
camera(const_cast<const Game::Owned<Game::Entity> &>(cam_entity), cam_setup)
{
game_stage.add_system<GameController>();
cam_setup({ .field_of_view_y=Geometry::Angle<float>::zero(), .size={ 80, 45 }, .near_clip=-30, .far_clip=30, .sequence_name="space.seq" }),
cam_entity(game_stage.get_root(), Game::TransformValues()),
camera(const_cast<const Game::Owned<Game::Entity> &>(cam_entity), cam_setup)
{
game_stage.add_system<GameController>();