+void add_event(struct dive *dive, int time, int type, int flags, int value, const char *name)
+{
+ struct event *ev, **p;
+ unsigned int size, len = strlen(name);
+
+ size = sizeof(*ev) + len + 1;
+ ev = malloc(size);
+ if (!ev)
+ return;
+ memset(ev, 0, size);
+ memcpy(ev->name, name, len);
+ ev->time.seconds = time;
+ ev->type = type;
+ ev->flags = flags;
+ ev->value = value;
+ ev->next = NULL;
+
+ p = &dive->events;
+ while (*p)
+ p = &(*p)->next;
+ *p = ev;
+}
+
+double get_depth_units(unsigned int mm, int *frac, const char **units)
+{
+ int decimals;
+ double d;
+ const char *unit;
+
+ switch (output_units.length) {
+ case METERS:
+ d = mm / 1000.0;
+ unit = "m";
+ decimals = d < 20;
+ break;
+ case FEET:
+ d = mm_to_feet(mm);
+ unit = "ft";
+ decimals = 0;
+ break;
+ }
+ if (frac)
+ *frac = decimals;
+ if (units)
+ *units = unit;
+ return d;
+}
+
+struct dive *alloc_dive(void)
+{
+ const int initial_samples = 5;
+ unsigned int size;
+ struct dive *dive;
+
+ size = dive_size(initial_samples);
+ dive = malloc(size);
+ if (!dive)
+ exit(1);
+ memset(dive, 0, size);
+ dive->alloc_samples = initial_samples;
+ return dive;
+}
+
+struct sample *prepare_sample(struct dive **divep)
+{
+ struct dive *dive = *divep;
+ if (dive) {
+ int nr = dive->samples;
+ int alloc_samples = dive->alloc_samples;
+ struct sample *sample;
+ if (nr >= alloc_samples) {
+ unsigned int size;
+
+ alloc_samples = (alloc_samples * 3)/2 + 10;
+ size = dive_size(alloc_samples);
+ dive = realloc(dive, size);
+ if (!dive)
+ return NULL;
+ dive->alloc_samples = alloc_samples;
+ *divep = dive;
+ }
+ sample = dive->sample + nr;
+ memset(sample, 0, sizeof(*sample));
+ return sample;
+ }
+ return NULL;
+}
+
+void finish_sample(struct dive *dive, struct sample *sample)
+{
+ dive->samples++;
+}
+
+/*
+ * So when we re-calculate maxdepth and meandepth, we will
+ * not override the old numbers if they are close to the
+ * new ones.
+ *
+ * Why? Because a dive computer may well actually track the
+ * max depth and mean depth at finer granularity than the
+ * samples it stores. So it's possible that the max and mean
+ * have been reported more correctly originally.
+ *
+ * Only if the values calculated from the samples are clearly
+ * different do we override the normal depth values.
+ *
+ * This considers 1m to be "clearly different". That's
+ * a totally random number.
+ */
+static void update_depth(depth_t *depth, int new)
+{
+ if (new) {
+ int old = depth->mm;
+
+ if (abs(old - new) > 1000)
+ depth->mm = new;
+ }
+}
+
+static void update_duration(duration_t *duration, int new)
+{
+ if (new)
+ duration->seconds = new;
+}
+
+static void update_temperature(temperature_t *temperature, int new)
+{
+ if (new) {
+ int old = temperature->mkelvin;
+
+ if (abs(old - new) > 1000)
+ temperature->mkelvin = new;
+ }
+}
+
+/*
+ * If you have more than 32 cylinders, you'd better have a 64-bit build.
+ * And if you have more than 64 cylinders, you need to use another tool,
+ * or fix this up to do something odd.
+ */
+static unsigned long fixup_pressure(struct dive *dive, struct sample *sample, unsigned long flags)
+{
+ unsigned long mask;
+ unsigned int pressure, index;
+ cylinder_t *cyl;
+
+ pressure = sample->cylinderpressure.mbar;
+ if (!pressure)
+ return flags;
+ index = sample->cylinderindex;
+ if (index >= MAX_CYLINDERS)
+ return flags;
+ cyl = dive->cylinder + index;
+ if (!cyl->start.mbar)
+ cyl->start.mbar = pressure;
+ /*
+ * If we already have an end pressure, without
+ * ever having seen a sample for this cylinder,
+ * that means that somebody set the end pressure
+ * by hand
+ */
+ mask = 1ul << index;
+ if (cyl->end.mbar) {
+ if (!(flags & mask))
+ return flags;
+ }
+ flags |= mask;
+
+ /* we need to handle the user entering beginning and end tank pressures
+ * - maybe even IF we have samples. But for now if we have air pressure
+ * data in the samples, we use that instead of the minimum
+ * if (!cyl->end.mbar || pressure < cyl->end.mbar)
+ */
+ cyl->end.mbar = pressure;
+ return flags;
+}
+