self.export_disposition = scene.export_disposition
self.background_set = None
self.camera = scene.camera
self.prototypes = []
self.instances = []
self.export_disposition = scene.export_disposition
self.background_set = None
self.camera = scene.camera
self.prototypes = []
self.instances = []
self.lights = []
self.ambient_light = mathutils.Color((0.0, 0.0, 0.0))
self.exposure = scene.view_settings.exposure
self.use_hdr = scene.use_hdr
self.lights = []
self.ambient_light = mathutils.Color((0.0, 0.0, 0.0))
self.exposure = scene.view_settings.exposure
self.use_hdr = scene.use_hdr
if o.type=='MESH':
clones = [c for c in objects if is_same_object(o, c)]
self.prototypes.append(o)
if o.type=='MESH':
clones = [c for c in objects if is_same_object(o, c)]
self.prototypes.append(o)