+class MspGLUniform(bpy.types.PropertyGroup):
+ name: bpy.props.StringProperty(name="Name", description="Name of the uniform variable")
+ size: bpy.props.IntProperty(name="Size", description="Number of elements in the uniform", min=1, max=4, default=4)
+ values: bpy.props.FloatVectorProperty(name="Values", description="Values stored in the uniform", size=4)
+
+class MspGLUniformList(bpy.types.UIList):
+ bl_idname = "MATERIAL_UL_mspgl_uniforms"
+
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
+ uniform = item
+ if self.layout_type=="GRID":
+ layout.label(text="", icon_value=icon)
+ else:
+ layout.prop(uniform, "name", text="", emboss=False, icon_value=icon)
+ layout.label(text="({})".format(", ".join("{:.3f}".format(v) for v in uniform.values[:uniform.size])))
+
+classes = [MspGLSceneProperties, MspGLMeshProperties, MspGLObjectProperties, MspGLMaterialProperties, MspGLTextureNodeProperties, MspGLUniform, MspGLUniformList]