+class MspGLRenderProperties(bpy.types.Panel):
+ bl_idname = "WORLD_PT_mspgl_properties"
+ bl_label = "MspGL properties"
+ bl_space_type = "PROPERTIES"
+ bl_region_type = "WINDOW"
+ bl_context = "render"
+
+ def draw(self, context):
+ scene = context.scene
+ self.layout.prop(scene, "use_hdr")
+ if scene.eevee.use_gtao:
+ self.layout.prop(scene, "ao_samples")
+