+
+class ProjectExporter:
+ def export_to_directory(self, context, out_dir):
+ from .util import Progress
+ progress = Progress(context)
+
+ from .scene import create_scene_chain
+
+ scenes = {}
+ sequences = []
+ for s in context.blend_data.scenes:
+ if s.export_disposition=='IGNORE':
+ continue
+
+ if s.export_disposition=='SEQUENCE':
+ scene = create_scene_chain(s, scenes)
+ sequences.append(scene)
+ elif s.name not in scenes:
+ scene = create_scene(s)
+ if s.export_disposition=='SCENE':
+ scenes[scene.name] = scene
+
+ all_objects = []
+ for s in scenes.values():
+ all_objects += s.prototypes
+ all_objects += s.lights
+ if s.camera:
+ all_objects.append(s.camera)
+
+ scene_queue = list(scenes.values())
+ ordered_scenes = []
+ while scene_queue:
+ s = scene_queue.pop(0)
+ if not s.background_set or s.background_set in ordered_scenes:
+ ordered_scenes.append(s)
+ else:
+ scene_queue.append(s)
+
+ from .util import make_unique
+ all_objects = make_unique(all_objects)
+
+ from .export_scene import SceneExporter
+ scene_exporter = SceneExporter()
+ data_exporter = DataExporter()
+
+ resources = {}
+ dummy_res = data_exporter.export_resources(context, all_objects, resources, None, progress)
+ for s in ordered_scenes:
+ scene_name = s.name+".scene"
+ if scene_name not in resources:
+ scene_res = scene_exporter.export_scene(s, resources)
+ resources[scene_name] = scene_res
+ dummy_res.create_reference_statement("ref", scene_res)
+
+ for s in sequences:
+ seq_name = s.name+".seq"
+ if seq_name not in resources:
+ scene_exporter.export_sequence_resources(s, resources)
+ seq_res = scene_exporter.export_sequence(s, resources)
+ resources[seq_name] = seq_res
+ dummy_res.create_reference_statement("ref", seq_res)
+
+ refs = dummy_res.collect_references()
+ for r in refs:
+ r.write_to_file(os.path.join(out_dir, r.name))