-from bpy_extras.io_utils import ExportHelper
-
-class ExportMspGLMeshBase(ExportHelper):
- use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
- use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
- max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
- optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True)
- cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024)
- export_lines = bpy.props.BoolProperty(name="Export lines", description="Export edges without faces as lines", default=False)
- export_uv = bpy.props.EnumProperty(name="Export UV", description="Export UV coordinates", default="UNIT0",
- items=(("NONE", "None", "No UV coordinates are exported"),
- ("UNIT0", "Unit 0", "UV coordinates for unit 0 are exported"),
- ("ALL", "All", "All UV coordinates are exported")))
- tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False)
- tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="")
- compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False)
- smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
- items=(("NONE", "None", "No smoothing"),
- ("BLENDER", "Blender", "Use Blender's vertex normals"),
- ("MSPGL", "MspGL", "Compute vertex normals internally")))
-
- def execute(self, context):
- from .export_mesh import MeshExporter
- exporter = MeshExporter()
- self.prepare_exporter(exporter)
- exporter.export(context, self.filepath)
- return {"FINISHED"}
-
- def prepare_exporter(self, exporter):
- for k, v in self.as_keywords().items():
- setattr(exporter, k, v)
-
- def draw(self, context):
- col = self.layout.column()
- col.prop(self, "export_lines")
- col.prop(self, "compound")
- col.prop(self, "smoothing")
- self.layout.separator()
- col = self.layout.column()
- col.label("Triangle strips")
- col.prop(self, "use_strips")
- col.prop(self, "use_degen_tris")
- col.prop(self, "max_strip_len")
- self.layout.separator()
- col = self.layout.column()
- col.label("Vertex cache")
- col.prop(self, "optimize_cache")
- col.prop(self, "cache_size")
- self.layout.separator()
- col = self.layout.column()
- col.label("TBN vectors")
- col.prop(self, "tbn_vecs")
- col.prop(self, "tbn_uvtex")
-
-class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
- bl_idname = "export_mesh.mspgl_mesh"
- bl_label = "Export Msp GL mesh"
-
- filename_ext = ".mesh"
-
-class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
- bl_idname = "export_mesh.mspgl_object"
- bl_label = "Export Msp GL object"
-
- filename_ext = ".object"
-
- textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
- items=(("NONE", "None", "Ignore textures"),
- ("REF", "Referenced", "Reference external data"),
- ("INLINE", "Inline", "Embed textures in the object")))
- material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
-
- def prepare_exporter(self, exporter):
- super().prepare_exporter(exporter)
- exporter.object = True
-
- def draw(self, context):
- super().draw(context)
- self.layout.separator()
- col = self.layout.column()
- col.label("Texturing")
- col.prop(self, "textures")
- col.prop(self, "material_tex")